Classics done right. New modes added regularly.
From timeless classics to modern favourites, BESKAR DARTS machines offer a growing collection of games and gameplay options. The library continues to expand with every major software update.
Solo Training
1 player · 15 rounds
The machine randomly selects 3 target numbers (1–20). Each number is played for 5 rounds, with 3 darts per round aimed at any segment of the active number. After 5 rounds, the machine automatically switches to the next selected number. The session lasts 15 rounds in total; every hit is recorded, and a summary message appears at the end based on the number of hits.
Options: Advanced mode (must hit a specific segment, e.g. double or triple)
301 / 501 / 701 (X01)
1–8 players
Start with X01 points and race to exactly zero. Three darts per turn. Going below zero is a Bust — score reverts to the previous round's total.
Options: Team, Double-in, Double-out, Master-in, Master-out, Equal, End, Quattro
Cricket
1–8 players
Close numbers 15 through 20 and the Bullseye by hitting each three times. Score on closed numbers your opponents haven't. Game ends when all numbers are closed; most points wins.
Options: No Score, Master
Random Cricket
1–8 players
The machine randomly selects seven numbers at the start that must be closed by hitting each three times. Otherwise plays like Cricket.
Options: No Score, Master
Crazy Cricket
1–8 players
Seven random numbers each round. Closed numbers carry over, open ones change. First to close all selected — or most closed after a set number of rounds — wins.
Options: No Score, Master
Pick It Cricket
1–8 players
Each player picks seven numbers to close before the game. Hit each three times to close. Otherwise plays like Cricket.
Options: No Score, Master
High Score
1–8 players · 7 rounds
Score as many points as possible across seven rounds. Highest total wins.
Options: Quattro
Low Score
1–8 players · 7 rounds
Target the lowest-scoring areas for the lowest total. Penalty points are added on a miss.
Options: Quattro
Super Score
1–8 players · 7 rounds
Points are scored only on double, triple or quadruple (with Quattro) segments. Highest total after seven rounds wins.
Options: Quattro
Around the Clock
1–8 players · 7 rounds
Hit numbers sequentially from 1 to 20, then the Bullseye. Doubles skip forward two, triples three, quadruples (Quattro) four. First to finish — or furthest after seven rounds — wins.
Options: Quattro
Shanghai
1–8 players · 7 rounds
Hit numbers 1 through 7 in order across seven rounds. Scoring only on the round's target number. Hitting a single, double and triple of the target in the same round is an instant-win Shanghai.
Baseball
1–8 players · 9 rounds
Hit numbers 1 through 9 in sequence across nine rounds. Singles, doubles, triples and quadruples (Quattro) multiply the round's number. Highest total after nine rounds wins.
Options: Quattro
Roulette
1–8 players · 9 rounds
The dartboard light randomly stops on a target number each round. Singles, doubles, triples and quadruples (Quattro) multiply the number. Highest total after nine rounds wins.
Options: Quattro
Option rules
Most modes can be tuned with one or more of the following options.
Team
2v2, 3v3 or 4v4. Players 1, 3, 5, 7 form team A; players 2, 4, 6, 8 form team B. First team to zero wins (combined with Equal or End).
Double-in
Enter the game by hitting any double (outer ring). Then each hit reduces your score.
Double-out
Score immediately, but you must finish on a double.
Master-in
Enter by hitting any double or triple. Then each hit reduces your score.
Master-out
Score immediately, but you must finish on a double or triple.
Equal
When a player finishes, the remaining players complete that round.
End
When the first player finishes, the rest continue until the last round.
Quattro
Players can earn extra points by hitting the ×4 segment on the Quattro target.
Master
Available only for Cricket games. When enabled, players can score only on numbers that have not yet been closed. Hitting an already closed number awards penalty points to every opponent who has not yet closed that number, with the penalty depending on the segment hit (single, double or triple). Hitting an incorrect number adds those penalty points to the current player's own score, and completely missing the target awards 25 penalty points. The winner is the player who closes all Cricket numbers with the lowest total score.
No Score
Numbers can be closed, but no points are tracked. (Cricket only.)
The game library keeps growing.
Player and venue feedback shapes every update. New features ship over Wi-Fi at no extra cost.
