Games

Classics done right. New modes added regularly.

From timeless classics to modern favourites, BESKAR DARTS machines offer a growing collection of games and gameplay options. The library continues to expand with every major software update.

Solo Training

1 player · 15 rounds

The machine randomly selects 3 target numbers (1–20). Each number is played for 5 rounds, with 3 darts per round aimed at any segment of the active number. After 5 rounds, the machine automatically switches to the next selected number. The session lasts 15 rounds in total; every hit is recorded, and a summary message appears at the end based on the number of hits.

Options: Advanced mode (must hit a specific segment, e.g. double or triple)

301 / 501 / 701 (X01)

1–8 players

Start with X01 points and race to exactly zero. Three darts per turn. Going below zero is a Bust — score reverts to the previous round's total.

Options: Team, Double-in, Double-out, Master-in, Master-out, Equal, End, Quattro

Cricket

1–8 players

Close numbers 15 through 20 and the Bullseye by hitting each three times. Score on closed numbers your opponents haven't. Game ends when all numbers are closed; most points wins.

Options: No Score, Master

Random Cricket

1–8 players

The machine randomly selects seven numbers at the start that must be closed by hitting each three times. Otherwise plays like Cricket.

Options: No Score, Master

Crazy Cricket

1–8 players

Seven random numbers each round. Closed numbers carry over, open ones change. First to close all selected — or most closed after a set number of rounds — wins.

Options: No Score, Master

Pick It Cricket

1–8 players

Each player picks seven numbers to close before the game. Hit each three times to close. Otherwise plays like Cricket.

Options: No Score, Master

High Score

1–8 players · 7 rounds

Score as many points as possible across seven rounds. Highest total wins.

Options: Quattro

Low Score

1–8 players · 7 rounds

Target the lowest-scoring areas for the lowest total. Penalty points are added on a miss.

Options: Quattro

Super Score

1–8 players · 7 rounds

Points are scored only on double, triple or quadruple (with Quattro) segments. Highest total after seven rounds wins.

Options: Quattro

Around the Clock

1–8 players · 7 rounds

Hit numbers sequentially from 1 to 20, then the Bullseye. Doubles skip forward two, triples three, quadruples (Quattro) four. First to finish — or furthest after seven rounds — wins.

Options: Quattro

Shanghai

1–8 players · 7 rounds

Hit numbers 1 through 7 in order across seven rounds. Scoring only on the round's target number. Hitting a single, double and triple of the target in the same round is an instant-win Shanghai.

Baseball

1–8 players · 9 rounds

Hit numbers 1 through 9 in sequence across nine rounds. Singles, doubles, triples and quadruples (Quattro) multiply the round's number. Highest total after nine rounds wins.

Options: Quattro

Roulette

1–8 players · 9 rounds

The dartboard light randomly stops on a target number each round. Singles, doubles, triples and quadruples (Quattro) multiply the number. Highest total after nine rounds wins.

Options: Quattro

Option rules

Most modes can be tuned with one or more of the following options.

Team

2v2, 3v3 or 4v4. Players 1, 3, 5, 7 form team A; players 2, 4, 6, 8 form team B. First team to zero wins (combined with Equal or End).

Double-in

Enter the game by hitting any double (outer ring). Then each hit reduces your score.

Double-out

Score immediately, but you must finish on a double.

Master-in

Enter by hitting any double or triple. Then each hit reduces your score.

Master-out

Score immediately, but you must finish on a double or triple.

Equal

When a player finishes, the remaining players complete that round.

End

When the first player finishes, the rest continue until the last round.

Quattro

Players can earn extra points by hitting the ×4 segment on the Quattro target.

Master

Available only for Cricket games. When enabled, players can score only on numbers that have not yet been closed. Hitting an already closed number awards penalty points to every opponent who has not yet closed that number, with the penalty depending on the segment hit (single, double or triple). Hitting an incorrect number adds those penalty points to the current player's own score, and completely missing the target awards 25 penalty points. The winner is the player who closes all Cricket numbers with the lowest total score.

No Score

Numbers can be closed, but no points are tracked. (Cricket only.)

The game library keeps growing.

Player and venue feedback shapes every update. New features ship over Wi-Fi at no extra cost.