Rules: The machine randomly selects 3 numbers (1-20). The player has 3 darts per round and targets any segment of each number for 5 rounds as the machine tracks hits. Messages are displayed at the end instead of scores, based on the number of hits.
Options: Advanced mode (The player must hit a specific segment of the selected number, such as a double or triple)
301, 501, 701
Number of Players: 1-8
Rules: Each player starts with X01 points and aims to reach zero. Players throw three darts per turn, subtracting their score from the total points. If a player goes below zero, it’s a „Bust“, and their score reverts to the previous round’s total. The winner is the first player to reach exactly zero.
Options: Team, Double-in, Double-out, Master-in, Master-out, Equal, End, Quattro
Cricket
Number of Players: 1-8
Rules: Players aim to close numbers 15 through 20 and the „Bullseye“ by hitting each three times. Points can also be scored by hitting a number that has already been closed by the player but not by the opponent. The game ends when all numbers are closed, and the winner is the player with the most points.
Options: No Score
Random Cricket
Number of Players: 1-8
Rules: At the beginning of the game, the machine randomly selects seven numbers which must be closed by hitting each three times. Points can also be scored by hitting a number that the player has closed but not the opponent. The game ends when all numbers are closed, and the winner is the player with the most points.
Options: No Score
Crazy Cricket
Number of Players: 1-8
Rules: The game randomly selects seven numbers at the start of each round. Players attempt to close these numbers. Closed numbers carry over to the next round, while open numbers change. The player who closes all selected numbers first or has the most closed after a certain number of rounds wins.
Options: No Score
Pick It Cricket
Number of Players: 1-8
Rules: Before the start of the game, players choose seven numbers they want to close. During the game, they must hit each number three times to close it. Points can also be scored by hitting a number that the player has closed but not the opponent. The game ends when all numbers are closed, and the winner is the player with the most points.
Options: No Score
High Score
Number of Players: 1-8
Rounds: 7
Rules: The objective is to score as many points as possible over seven rounds. The player with the highest score at the end wins.
Options: Quattro
Low Score
Number of Players: 1-8
Rounds: 7
Rules: Players should aim to score the lowest possible points by targeting the lowest scoring areas on the board. The player with the lowest score after seven rounds wins. In case of a miss, the player receives penalty points.
Options: Quattro
Super Score
Number of Players: 1-8
Rounds: 7
Rules: Players can score points only on double, triple, or quadruple segments (if the „Quattro“ option is active). The goal is to score as many points as possible in seven rounds. The winner is the player with the highest score after seven rounds.
Options: Quattro
Around the Clock
Number of Players: 1-8
Rounds: 7
Rules: Players must hit the numbers sequentially from 1 to 20 and then the „Bullseye“. Hitting the double segment of the target number moves the player forward by two numbers, while hitting the triple segment moves the player forward by three numbers. If the „Quattro“ option is active, hitting the quadruple segment of the target number moves the player forward by four numbers. The winner is the first player to complete the sequence or the player who has advanced the furthest after seven rounds.
Options: Quattro
Shanghai
Number of Players: 1-8
Rounds: 7
Rules: Players must hit numbers in order from 1 to 7 in seven rounds. Points are scored only for the target number of the round. Progression to the next number occurs with each new round, regardless of the points scored in the previous round. A „Shanghai“, which is hitting a single, double, and triple segment of the target number within the same round, automatically wins the game. If no one achieves a „Shanghai“, the player with the highest total score at the end of the game wins.
Baseball
Number of Players: 1-8
Rounds: 9
Rules: Players must hit the numbers sequentially from 1 to 9 in nine rounds. Points are counted only for the target number of the round. Hitting a single segment scores points equal to the number, hitting a double segment scores double the number of points, hitting a triple segment scores triple the number of points, and hitting a quadruple segment (if the „Quattro“ option is active) scores quadruple the number of points. The winner is the player with the highest total score after nine rounds.
Options: Quattro
Roulette
Number of Players: 1-8
Rounds: 9
Rules: The light on the dartboard randomly stops at a number that players must hit. Scoring is based on the ring hit: hitting a single segment scores points equal to the number, hitting a double segment scores double the number of points, hitting a triple segment scores triple the number of points, and hitting a quadruple segment (if the „Quattro“ option is active) scores quadruple the number of points. Each round brings a new number, and the winner is the player with the highest total score after nine rounds.
Options: Quattro
Options Rules
Team:
2 vs 2, 3 vs 3 or 4 vs 4: Players 1, 3, 5, and 7 form team ‘A,’ while players 2, 4, 6, and 8 form team ‘B.’
Winner: The team that first reaches zero. If “Equal” is selected, the round plays to the end. If “End” is selected, the game continues until the last round.
Double-in: A player enters the game by hitting any double (outer ring of the target). After that, each hit reduces their score based on the number hit.
Double-out: Players can start collecting points immediately but must finish by hitting a double (outer ring of the target).
Master-in: A player enters the game by hitting any double or triple. After that, each hit reduces their score based on the number hit.
Master-out: Players can start collecting points immediately but must finish by hitting a double or triple.
Equal: When a player finishes the game, the remaining players continue playing that round.
End: Allows players to play until the end or the last round. When the first player finishes the game, the remaining players continue until the last round.
Quattro: Players can earn extra (higher) points by hitting the ” x 4” segment of the Quattro target.
No Score: Numbers are closed, but there is no scoring. (Cricket only)
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